But did you know it’s also one of the best ways to record content? Creators often use OBS to capture video for later editing. This part takes the most trial and error, and once complete, the entire process is mostly complete.OBS Studio is one of the best broadcast applications out there. It should be noted that this is only possible on a very high end computer. If this resolution is higher than 720p (1280x720), then consider increasing the FPS to 48 or 60, potentially lowering the resolution down to 720p to make this possible. A good first thing to try is find the highest possible resolution that can be live streamed comfortably at 30 FPS without uncomfortable stuttering. It is up to experimentation to find a good balance between FPS and resolution that a computer can handle, but anything lower than 30 FPS will look extremely choppy. The FPS (Frames per second) setting is also important, as broadcasting at a higher FPS will significantly increase the burden on the computer. This means that if the monitor's setting is 1920x1080 but the computer is not powerful enough to stream at this quality, the broadcast can be scaled to a lower quality to reduce the burden on the computer. The scaled resolution is the resolution which will be output in the end. The base resolution will be the resolution of the monitor, so leave it as is. A little bit of experimentation will be necessary to perfect this number. If the broadcast looks pixelated during periods of high motion, it is a sign that the bitrate needs to be raised. If the video settings that are used in the next part of this step are lower than what the tool says the upload speed is sufficient for, then this bitrate can be lowered. However, it is not perfect, and some experimentation will be required to balance between smooth gameplay and high quality.Īfter using the tool, under the "Network Advice" section, look for the "Recommended max bitrate", and enter it in the "Video Bitrate" box of the Output menu from the last step. First, there is a useful tool developed by OBS in which one can input the specifications of their computer, and the tool will estimate which settings would be good for the computer. ![]() Now, it is important to select the right quality settings to maximize the visuals of the recording without trying to go beyond what the computer can handle. Again, there are many options for sources, but not all of them can be covered. This should be fairly intuitive as it works as resizing images in applications such as Word and PowerPoint. Once it is added, it can be resized and re-positioned by dragging it around on the preview. If a webcam is desired to be broadcast, add a "Video capture device" in sources and select the webcam. For this example, a game called Rocket League is captured using Game Capture and Window Capture. ![]() There are many preference settings in the properties which are too numerous and detailed to be covered in this guide. If game capture is being used, "Mode" should be set to "Capture specific window" unless one of the other settings is preferred. Simply right click the source, go to the properties, and choose the process to capture under "Window". The difference is that game capture will always capture the game specified regardless of whether it is active on the monitor, whereas window capture will capture the region of the monitor on which the game is played, regardless of whether or not the game is actually being displayed on the monitor at the time. For capturing a game, game capture should be used, but if the application to be captured is not compatible with game capture, use window capture. Next, sources must be added to that scene. This is done by right clicking on the box labelled "Scene" in the bottom left, and clicking "Add" to add a new scene. ![]() Sources can include a game, a region on the screen, a webcam, and a variety of other things.įirst, a scene needs to be created. Within the scene, various sources can be added, which is what will be recorded when that scene is added. The way OBS works is that one can set up many different scenes and switch between them, recording what is currently set in that scene. The first step is to make sure that the screen is displayed properly, because there is no point in fine tuning settings if the screen is not being displayed properly.
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